In this scenario a freedom fighter group and government peacekeepers lock horns to either defend or destroy a target objective. At the start of the mission, the freedom fighters must acquire a briefcase bomb, transport it to the designated target, and arm it. Meanwhile, the government peacekeepers must prevent the acquisition and use of the bomb. Failure to do so means they must defuse the bomb before time runs out!
Capture and Defend one or more of the central buildings in our arena. Whichever team controls building wins the game. It takes a lot of teamwork to take it over, and then even more to hold it. Are you up for the challenge?
The goal here is a simple one. Shoot the enemy. There are no objectives, just kill or be killed. The team that fully eliminates the other team wins.
Urban Warfare has been wired up with 16 available capture points, one in each floor of every single building. Once captured, your team will begin accumulating points. Each floor will glow the current team's color, so you can tell from almost anywhere in the arena who has control of what, and which team is DOMINATING. You'll have to communicate, keep moving, and strategize on the fly with action happening from every angle and in every corner in the arena.
Each team picks a General, whom they must protect the with their lives. There is no respawning for the General. Once he dies, the game is over. You must make the tough strategical decision to send men to assassinate the enemy's General, or keep them back to protect your own.
One team hides a medical box inside our immense red building. The opposing team tries to infiltrate the building, capture the box, and make it back to their starting base. It takes rock solid strategy, teamwork, and lots of individual skill to attack or defend. Being sneaky as to where you hide the box is almost as important as dedication to defending it.
Each team selects a VIP from their ranks. They then select a building to get this VIP into. The object of the game is to get your VIP on the rooftop, and hold them there until the end the game. The catch is the opposing team does not know who the VIP is, or which building it is! This is possibly one of our most difficult games to defend, but with teamwork and communication, it can be done.
Your objective is to storm the enemies storeroom and bring all of their weapon crates to your storeroom. Sounds simple at first until you realize there is a resistance force dead set on stopping your assault. The resistance force is also quite capable of storming your own stock room and taking back any progress you have made. Split your fire-team, deal with the threat, and lead your team to victory.
Control is a slight variation of Domination. You must work with your team to control different points throughout the arena. These points can be anywhere, and sometimes you are not told beforehand where they are. You must work with your team to find the control points, communicate where they are, and then control them.
One team is given a supply crate, which needs to be taken deep into enemy territory. They have limited supply routes which they can take, which pass through key points. The more key points the team passes through, the more points they get. The opposing team's objective is to stall the supply line or destroy the supplies.
Unlike Search and Destroy, the bomb has already been planted! This game is a race to set up a defense or mount an offense. Both teams start behind their base with the bomb ticking. One team's goal is to get to the bomb and stop it from blowing up by decoding a lengthy sequence. The other team's goal is to stop them.
Your back is against the wall. You've got nothing left. No reinforcements. Your enemy has you outnumbered. This is your last stand! In this scenario one team has to hold off wave after wave of enemy attackers. The defending team gets only one life. Make it count!
Quit horsing around and rescue that horstage!